This material was fully created in Substance Designer, showcasing an aged and weathered ruin-style brick wall. My focus was to capture the roughness, imperfections, and subtle structural shifts found in decaying masonry – often seen in ancient or abandoned environments.
From the eroded edges to the uneven stacking and worn grout, every detail was hand-crafted procedurally, with the intent to be game-ready and highly customizable.
Rendered in Marmoset Toolbag.
100% procedural / no scans used.
Turntable Render
https://youtube.com/shorts/WZYpQxfU5ds